mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 06:17:24 +08:00
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Rulesets.Replays;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Replays
|
|
{
|
|
public class OsuReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
|
|
{
|
|
public OsuReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
|
|
|
protected Vector2? Position
|
|
{
|
|
get
|
|
{
|
|
if (!HasFrames)
|
|
return null;
|
|
|
|
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
|
|
}
|
|
}
|
|
|
|
public override List<InputState> GetPendingStates()
|
|
{
|
|
return new List<InputState>
|
|
{
|
|
new ReplayState<OsuAction>
|
|
{
|
|
Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)),
|
|
PressedActions = CurrentFrame.Actions
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|