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osu-lazer/osu.Game.Modes.Osu/Objects/Slider.cs

110 lines
4.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Beatmaps.Samples;
using osu.Game.Beatmaps.Timing;
using osu.Game.Modes.Objects.Types;
using System;
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Database;
namespace osu.Game.Modes.Osu.Objects
{
public class Slider : OsuHitObject, IHasCurve
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public IHasCurve CurveObject { get; set; }
public SliderCurve Curve => CurveObject.Curve;
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public double Duration => EndTime - StartTime;
public override Vector2 EndPosition => PositionAt(1);
public Vector2 PositionAt(double progress) => CurveObject.PositionAt(progress);
public double ProgressAt(double progress) => CurveObject.ProgressAt(progress);
public int RepeatAt(double progress) => CurveObject.RepeatAt(progress);
public List<Vector2> ControlPoints => CurveObject.ControlPoints;
public CurveType CurveType => CurveObject.CurveType;
public double Distance => CurveObject.Distance;
public int RepeatCount => CurveObject.RepeatCount;
private int stackHeight;
public override int StackHeight
{
get { return stackHeight; }
set
{
stackHeight = value;
Curve.Offset = StackOffset;
}
}
public double Velocity;
public double TickDistance;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / timing.SpeedMultiplierAt(StartTime);
Velocity = scoringDistance / timing.BeatLengthAt(StartTime);
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public IEnumerable<SliderTick> Ticks
{
get
{
if (TickDistance == 0) yield break;
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var repeatDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
for (var repeat = 0; repeat < RepeatCount; repeat++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
break;
var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
yield return new SliderTick
{
RepeatIndex = repeat,
StartTime = repeatStartTime + timeProgress * repeatDuration,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Sample = new HitSampleInfo
{
Type = SampleType.None,
Set = SampleSet.Soft,
},
};
}
}
}
}
}
}