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110 lines
4.0 KiB
C#
110 lines
4.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Modes.Objects.Types;
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using System;
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Database;
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namespace osu.Game.Modes.Osu.Objects
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{
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public class Slider : OsuHitObject, IHasCurve
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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/// </summary>
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private const float base_scoring_distance = 100;
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public IHasCurve CurveObject { get; set; }
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public SliderCurve Curve => CurveObject.Curve;
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public override Vector2 EndPosition => PositionAt(1);
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public Vector2 PositionAt(double progress) => CurveObject.PositionAt(progress);
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public double ProgressAt(double progress) => CurveObject.ProgressAt(progress);
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public int RepeatAt(double progress) => CurveObject.RepeatAt(progress);
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public List<Vector2> ControlPoints => CurveObject.ControlPoints;
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public CurveType CurveType => CurveObject.CurveType;
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public double Distance => CurveObject.Distance;
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public int RepeatCount => CurveObject.RepeatCount;
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private int stackHeight;
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public override int StackHeight
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{
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get { return stackHeight; }
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set
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{
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stackHeight = value;
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Curve.Offset = StackOffset;
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}
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}
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public double Velocity;
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public double TickDistance;
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(timing, difficulty);
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / timing.SpeedMultiplierAt(StartTime);
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Velocity = scoringDistance / timing.BeatLengthAt(StartTime);
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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}
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public IEnumerable<SliderTick> Ticks
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{
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get
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{
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if (TickDistance == 0) yield break;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var reversed = repeat % 2 == 1;
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for (var d = tickDistance; d <= length; d += tickDistance)
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{
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if (d > length - minDistanceFromEnd)
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break;
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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yield return new SliderTick
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime + timeProgress * repeatDuration,
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Position = Curve.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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Sample = new HitSampleInfo
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{
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Type = SampleType.None,
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Set = SampleSet.Soft,
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},
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};
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}
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}
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}
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}
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}
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}
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