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osu-lazer/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs
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Bartłomiej Dach 18d4ba5874 Tooling updates (#37031)
Most of this is as everywhere else, but there's also interesting code
inspection fixes from the InspectCode bump, so I'll talk about that a
little.

## [Fix suspicious equality in
`Hotkey`](https://github.com/ppy/osu/commit/948136e49e88a721827d54e51c5759fe9aca811d)

Inspection:
https://www.jetbrains.com/help/resharper/TypeWithSuspiciousEqualityIsUsedInRecord.Global.html

Pretty annoying to fix, nullable array types are a pain. Does look legit
though.

## [Fix `StarDifficulty` using inefficient struct
equality](https://github.com/ppy/osu/commit/2db775ebb0bb9f18de67677ef84b993465d26545)

Inspection:
https://www.jetbrains.com/help/resharper/DefaultStructEqualityIsUsed.Global.html

This is a dodgy one because there's no real sane way to define equality
on `StarDifficulty` now that it has difficulty and performance
attributes jammed into it. So I just basically shut the inspection up
with a `record` modifier and move on.

Unclear where the equality is used precisely. It's from a global
inspection. F12 is very unhelpful when trying to track down usages of
`Equals()`. We definitely have `Bindable<StarDifficulty>` instances and
those do use equality. Maybe more than that.

## [Use `nameof` expressions to reference enum member
names](https://github.com/ppy/osu/commit/aa08175c803bc725f3b15a92174dfe6d1b812d91)

Inspection:
https://www.jetbrains.com/help/resharper/CanSimplifyDictionaryRemovingWithSingleCall.html

Pretty quaint.

## [Prefer using concrete values over `default` or
`new()`](https://github.com/ppy/osu/commit/b21ee08d7748be10d42268d5c2eb77369026545d)

Inspection:
https://www.jetbrains.com/help/resharper/PreferConcreteValueOverDefault.html

I could see this one going both ways, but I'm kinda sold on this
inspection. Explicit is always better. Saves some allocations in the
`CancellationToken` cases as well.

## [Explicitly call `.AsEnumerable()` in some realm
usages](https://github.com/ppy/osu/commit/c8ce1ecd42b9d8abb8b9e2ab93d471f463e80401)

Inspection:
https://www.jetbrains.com/help/resharper/PossibleUnintendedQueryableAsEnumerable.html

Not fully sold on this one but it's quick and simple so might as well.

## [Simplify dictionary removal with single `.Remove()`
call](https://github.com/ppy/osu/commit/5964ceccea900302df726b7a8ecbf6b74eb2e427)

Inspection:
https://www.jetbrains.com/help/resharper/CanSimplifyDictionaryRemovingWithSingleCall.html

Not much to say.
2026-03-19 00:05:52 +09:00

101 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
using osu.Game.Rulesets;
using Realms;
namespace osu.Game.Input.Bindings
{
/// <summary>
/// A KeyBindingInputManager with a database backing for custom overrides.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public partial class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
where T : struct
{
private readonly RulesetInfo ruleset;
private readonly int? variant;
private IDisposable realmSubscription;
[Resolved]
private RealmAccess realm { get; set; }
public override IEnumerable<IKeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <typeparamref name="T"/>s.</param>
/// <param name="matchingMode">Specify how to deal with exact <see cref="KeyCombination"/> matches.</param>
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Any)
: base(simultaneousMode, matchingMode)
{
this.ruleset = ruleset;
this.variant = variant;
if (ruleset != null && variant == null)
throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
}
protected override void LoadComplete()
{
realmSubscription = realm.RegisterForNotifications(queryRealmKeyBindings, (sender, _) =>
{
// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
// but this is safest in case the subscription is restored after a context recycle.
ReloadMappings(sender.AsQueryable());
});
base.LoadComplete();
}
protected sealed override void ReloadMappings() => ReloadMappings(queryRealmKeyBindings(realm.Realm));
private IQueryable<RealmKeyBinding> queryRealmKeyBindings(Realm realm)
{
string rulesetName = ruleset?.ShortName;
return realm.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
}
protected virtual void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{
var defaults = DefaultKeyBindings.ToList();
List<RealmKeyBinding> newBindings = realmKeyBindings.AsEnumerable().Detach()
// this ordering is important to ensure that we read entries from the database in the order
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
// have been eaten by the music controller due to query order.
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
// In the case no bindings were found in the database, presume this usage is for a non-databased ruleset.
// This actually should never be required and can be removed if it is ever deemed to cause a problem.
// See https://github.com/ppy/osu/issues/8805 for original reasoning, which is no longer valid as we use ShortName
// for lookups these days.
if (newBindings.Count == 0)
KeyBindings = defaults;
else
KeyBindings = newBindings;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
realmSubscription?.Dispose();
}
}
}