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osu-lazer/osu.Game/Modes/ScoreProcesssor.cs
2016-11-29 21:46:30 +09:00

43 lines
1.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Configuration;
using osu.Game.Modes.Objects.Drawables;
namespace osu.Game.Modes
{
public class ScoreProcessor
{
public virtual Score GetScore() => new Score();
public BindableDouble TotalScore = new BindableDouble { MinValue = 0 };
public BindableDouble Accuracy = new BindableDouble { MinValue = 0, MaxValue = 1 };
public BindableInt Combo = new BindableInt();
public List<JudgementInfo> Judgements = new List<JudgementInfo>();
public virtual void AddJudgement(JudgementInfo judgement)
{
Judgements.Add(judgement);
UpdateCalculations();
judgement.ComboAtHit = (ulong)Combo.Value;
}
/// <summary>
/// Update any values that potentially need post-processing on a judgement change.
/// </summary>
protected virtual void UpdateCalculations()
{
}
}
}