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osu-lazer/osu.Game/Beatmaps/Objects/Taiko/TaikoConverter.cs
2016-10-13 20:53:42 +08:00

39 lines
1.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects.Osu;
namespace osu.Game.Beatmaps.Objects.Taiko
{
class TaikoConverter : HitObjectConverter<TaikoBaseHit>
{
public override List<TaikoBaseHit> Convert(List<HitObject> input)
{
List<TaikoBaseHit> output = new List<TaikoBaseHit>();
foreach (HitObject i in input)
{
TaikoBaseHit h = i as TaikoBaseHit;
if (h == null)
{
OsuBaseHit o = i as OsuBaseHit;
if (o == null) throw new HitObjectConvertException(@"Taiko", i);
h = new TaikoBaseHit
{
StartTime = o.StartTime,
};
}
output.Add(h);
}
return output;
}
}
}