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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
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{
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private readonly ISkin skin;
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public LegacyAccuracyCounter(ISkin skin)
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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Scale = new Vector2(0.6f);
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Margin = new MarginPadding(10);
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this.skin = skin;
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}
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[Resolved(canBeNull: true)]
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private HUDOverlay hud { get; set; }
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protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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};
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protected override void Update()
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{
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base.Update();
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if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
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{
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// for now align with the score counter. eventually this will be user customisable.
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Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
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}
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}
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}
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}
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