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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs

324 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
public new Spinner HitObject => (Spinner)base.HitObject;
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
public SpinnerRotationTracker RotationTracker { get; private set; }
private SpinnerSpmCalculator spmCalculator;
private Container<DrawableSpinnerTick> ticks;
private PausableSkinnableSound spinningSample;
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
/// <summary>
/// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
/// </summary>
public IBindable<double> GainedBonus => gainedBonus;
private readonly Bindable<double> gainedBonus = new BindableDouble();
/// <summary>
/// The number of spins per minute this spinner is spinning at, for display purposes.
/// </summary>
public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
private const double fade_out_duration = 160;
public DrawableSpinner()
: this(null)
{
}
public DrawableSpinner([CanBeNull] Spinner s = null)
: base(s)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
{
spmCalculator = new SpinnerSpmCalculator
{
Result = { BindTarget = SpinsPerMinute },
},
ticks = new Container<DrawableSpinnerTick>(),
new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()),
RotationTracker = new SpinnerRotationTracker(this)
}
},
spinningSample = new PausableSkinnableSound
{
Volume = { Value = 0 },
Looping = true,
Frequency = { Value = spinning_sample_initial_frequency }
}
});
PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
}
protected override void LoadComplete()
{
base.LoadComplete();
isSpinning = RotationTracker.IsSpinning.GetBoundCopy();
isSpinning.BindValueChanged(updateSpinningSample);
}
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
protected override void OnFree()
{
base.OnFree();
spinningSample.Samples = null;
}
protected override void LoadSamples()
{
base.LoadSamples();
var firstSample = HitObject.Samples.FirstOrDefault();
if (firstSample != null)
{
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin");
spinningSample.Samples = new ISampleInfo[] { clone };
spinningSample.Frequency.Value = spinning_sample_initial_frequency;
}
}
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{
if (tracking.NewValue)
{
if (!spinningSample.IsPlaying)
spinningSample.Play();
spinningSample.VolumeTo(1, 300);
}
else
{
spinningSample.VolumeTo(0, fade_out_duration);
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
spinningSample?.Stop();
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableSpinnerTick tick:
ticks.Add(tick);
break;
}
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateHitStateTransforms(state);
this.FadeOut(fade_out_duration).OnComplete(_ =>
{
// looping sample should be stopped here as it is safer than running in the OnComplete
// of the volume transition above.
spinningSample.Stop();
});
Expire();
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
isSpinning?.TriggerChange();
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
ticks.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case SpinnerBonusTick bonusTick:
return new DrawableSpinnerBonusTick(bonusTick);
case SpinnerTick tick:
return new DrawableSpinnerTick(tick);
}
return base.CreateNestedHitObject(hitObject);
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
spinnerFrequencyModulate = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true;
}
/// <summary>
/// The completion progress of this spinner from 0..1 (clamped).
/// </summary>
public float Progress
{
get
{
if (HitObject.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count.
// these become implicitly hit.
return 1;
return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
}
}
protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1)
Result.TimeCompleted ??= Time.Current;
if (userTriggered || Time.Current < HitObject.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
tick.TriggerResult(false);
ApplyResult(r =>
{
if (Progress >= 1)
r.Type = HitResult.Great;
else if (Progress > .9)
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= HitObject.EndTime)
r.Type = r.Judgement.MinResult;
});
}
protected override void Update()
{
base.Update();
if (HandleUserInput)
{
bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
RotationTracker.Tracking = !Result.HasResult
&& correctButtonPressed
&& isValidSpinningTime;
}
if (spinningSample != null && spinnerFrequencyModulate)
spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (Result.TimeStarted == null && RotationTracker.Tracking)
Result.TimeStarted = Time.Current;
// don't update after end time to avoid the rate display dropping during fade out.
// this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period.
if (Time.Current <= HitObject.EndTime)
spmCalculator.SetRotation(Result.RateAdjustedRotation);
updateBonusScore();
}
private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult;
private int wholeSpins;
private void updateBonusScore()
{
if (ticks.Count == 0)
return;
int spins = (int)(Result.RateAdjustedRotation / 360);
if (spins < wholeSpins)
{
// rewinding, silently handle
wholeSpins = spins;
return;
}
while (wholeSpins != spins)
{
var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
// tick may be null if we've hit the spin limit.
if (tick != null)
{
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequired);
}
wholeSpins++;
}
}
}
}