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osu-lazer/osu.Game/Screens/Play/HUD/SongProgressInfo.cs

169 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Screens.Play.HUD
{
public partial class SongProgressInfo : Container
{
private SizePreservingSpriteText timeCurrent;
private SizePreservingSpriteText timeLeft;
private SizePreservingSpriteText progress;
private double startTime;
private double endTime;
private int? previousPercent;
private int? previousSecond;
private double songLength => endTime - startTime;
public FontUsage Font
{
set
{
timeCurrent.Font = value;
timeLeft.Font = value;
progress.Font = value;
}
}
public Colour4 TextColour
{
set
{
timeCurrent.Colour = value;
timeLeft.Colour = value;
progress.Colour = value;
}
}
public double StartTime
{
set => startTime = value;
}
public bool ShowProgress = true;
public double EndTime
{
set => endTime = value;
}
private IGameplayClock gameplayClock;
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IGameplayClock clock)
{
if (clock != null)
gameplayClock = clock;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Child = new UprightAspectMaintainingContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Scaling = ScaleMode.Vertical,
ScalingFactor = 0.5f,
Child = timeCurrent = new SizePreservingSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
}
}
},
new Container
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Alpha = ShowProgress ? 1 : 0,
Child = new UprightAspectMaintainingContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Scaling = ScaleMode.Vertical,
ScalingFactor = 0.5f,
Child = progress = new SizePreservingSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
}
}
},
new Container
{
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Child = new UprightAspectMaintainingContainer
{
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Scaling = ScaleMode.Vertical,
ScalingFactor = 0.5f,
Child = timeLeft = new SizePreservingSpriteText
{
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
}
}
}
};
}
protected override void Update()
{
base.Update();
double time = gameplayClock?.CurrentTime ?? Time.Current;
double songCurrentTime = time - startTime;
int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
if (currentPercent != previousPercent)
{
progress.Text = currentPercent + @"%";
previousPercent = currentPercent;
}
if (currentSecond != previousSecond && songCurrentTime < songLength)
{
timeCurrent.Text = formatTime(TimeSpan.FromSeconds(currentSecond));
timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - time));
previousSecond = currentSecond;
}
}
private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}";
}
}