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79 lines
3.6 KiB
C#
79 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// The part of the timeline that displays the control points.
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/// </summary>
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public partial class ControlPointPart : TimelinePart<GroupVisualisation>
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{
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((_, args) =>
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Reset:
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Clear();
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break;
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case NotifyCollectionChangedAction.Add:
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Debug.Assert(args.NewItems != null);
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foreach (var group in args.NewItems.OfType<ControlPointGroup>())
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{
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// as an optimisation, don't add a visualisation if there are already groups with the same types in close proximity.
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// for newly added control points (ie. lazer editor first where group is added empty) we always skip for simplicity.
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// that is fine, because cases where this is causing a performance issue are mostly where external tools were used to create an insane number of points.
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if (Children.Any(g => Math.Abs(g.Group.Time - group.Time) < 500 && g.IsVisuallyRedundant(group)))
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continue;
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Add(new GroupVisualisation(group));
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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Debug.Assert(args.OldItems != null);
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foreach (var group in args.OldItems.OfType<ControlPointGroup>())
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{
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var matching = Children.SingleOrDefault(gv => ReferenceEquals(gv.Group, group));
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if (matching != null)
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matching.Expire();
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else
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{
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// due to the add optimisation above, if a point is deleted which wasn't being displayed we need to recreate all points
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// to guarantee an accurate representation.
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//
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// note that the case where control point (type) is added or removed from a non-displayed group is not handled correctly.
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// this is an edge case which shouldn't affect the user too badly. we may flatten control point groups in the future
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// which would allow this to be handled better.
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Clear();
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foreach (var g in controlPointGroups)
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Add(new GroupVisualisation(g));
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}
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}
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break;
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}
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}, true);
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}
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}
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}
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