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184 lines
6.8 KiB
C#
184 lines
6.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IApplicableToHUD
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{
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// use a wider range so there's still room for adjustment when the initial rate is extreme
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private const double fastest_rate = 2.5f;
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private const double slowest_rate = 0.4f;
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/// <summary>
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/// Adjust track rate using the average speed of the last x hits
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/// </summary>
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private const int average_count = 10;
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public override string Name => "Adaptive Speed";
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public override string Acronym => "AS";
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public override string Description => "Let track speed adapt to you.";
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public override ModType Type => ModType.Fun;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp) };
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[SettingSource("Initial rate", "The starting speed of the track")]
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public BindableNumber<double> InitialRate { get; } = new BindableDouble
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{
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MinValue = 0.5,
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MaxValue = 2,
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Default = 1,
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Value = 1,
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Precision = 0.01
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};
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public BindableBool AdjustPitch { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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Default = 1,
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Value = 1,
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Precision = 0.01
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};
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private ITrack track;
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private HUDOverlay overlay;
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private readonly List<double> recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList();
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// rate for a hit is calculated using the end time of another hit object earlier in time
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// caching them here for easy access
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private readonly Dictionary<HitObject, double> previousEndTimes = new Dictionary<HitObject, double>();
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// record the value removed from recentRates when an object is hit
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// for rewind support
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private readonly Dictionary<HitObject, double> dequeuedRates = new Dictionary<HitObject, double>();
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public ModAdaptiveSpeed()
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{
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InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue);
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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}
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public void ApplyToHUD(HUDOverlay overlay)
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{
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// this is only used to transform the SpeedChange bindable
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this.overlay = overlay;
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}
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public void ApplyToTrack(ITrack track)
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{
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this.track = track;
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InitialRate.TriggerChange();
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AdjustPitch.TriggerChange();
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recentRates.Clear();
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recentRates.AddRange(Enumerable.Range(0, average_count).Select(_ => InitialRate.Value));
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}
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public void ApplyToSample(DrawableSample sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value;
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private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
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{
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// remove existing old adjustment
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track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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}
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private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
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=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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drawable.OnNewResult += (o, result) =>
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{
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if (dequeuedRates.ContainsKey(result.HitObject)) return;
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if (!result.IsHit) return;
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if (!result.Type.AffectsAccuracy()) return;
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if (!previousEndTimes.ContainsKey(result.HitObject)) return;
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double prevEndTime = previousEndTimes[result.HitObject];
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recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate));
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dequeuedRates.Add(result.HitObject, recentRates[0]);
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recentRates.RemoveAt(0);
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overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
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};
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drawable.OnRevertResult += (o, result) =>
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{
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if (!dequeuedRates.ContainsKey(result.HitObject)) return;
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if (!result.IsHit) return;
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if (!result.Type.AffectsAccuracy()) return;
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if (!previousEndTimes.ContainsKey(result.HitObject)) return;
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recentRates.Insert(0, dequeuedRates[result.HitObject]);
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recentRates.RemoveAt(recentRates.Count - 1);
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dequeuedRates.Remove(result.HitObject);
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overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
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};
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}
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var hitObjects = getAllApplicableHitObjects(beatmap.HitObjects).ToList();
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var endTimes = hitObjects.Select(x => x.GetEndTime()).OrderBy(x => x).ToList();
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foreach (HitObject hitObject in hitObjects)
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{
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double prevEndTime = endTimes.LastOrDefault(ht => !Precision.AlmostBigger(ht, hitObject.GetEndTime()));
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if (prevEndTime != default)
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previousEndTimes.Add(hitObject, prevEndTime);
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}
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}
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private IEnumerable<HitObject> getAllApplicableHitObjects(IEnumerable<HitObject> hitObjects)
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{
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foreach (var hitObject in hitObjects)
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{
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if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows))
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yield return hitObject;
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foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects))
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yield return nested;
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}
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}
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}
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}
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