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osu-lazer/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs

184 lines
6.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Mods
{
public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IApplicableToHUD
{
// use a wider range so there's still room for adjustment when the initial rate is extreme
private const double fastest_rate = 2.5f;
private const double slowest_rate = 0.4f;
/// <summary>
/// Adjust track rate using the average speed of the last x hits
/// </summary>
private const int average_count = 10;
public override string Name => "Adaptive Speed";
public override string Acronym => "AS";
public override string Description => "Let track speed adapt to you.";
public override ModType Type => ModType.Fun;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp) };
[SettingSource("Initial rate", "The starting speed of the track")]
public BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 2,
Default = 1,
Value = 1,
Precision = 0.01
};
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public BindableBool AdjustPitch { get; } = new BindableBool
{
Default = true,
Value = true
};
public BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
Default = 1,
Value = 1,
Precision = 0.01
};
private ITrack track;
private HUDOverlay overlay;
private readonly List<double> recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList();
// rate for a hit is calculated using the end time of another hit object earlier in time
// caching them here for easy access
private readonly Dictionary<HitObject, double> previousEndTimes = new Dictionary<HitObject, double>();
// record the value removed from recentRates when an object is hit
// for rewind support
private readonly Dictionary<HitObject, double> dequeuedRates = new Dictionary<HitObject, double>();
public ModAdaptiveSpeed()
{
InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue);
AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
public void ApplyToHUD(HUDOverlay overlay)
{
// this is only used to transform the SpeedChange bindable
this.overlay = overlay;
}
public void ApplyToTrack(ITrack track)
{
this.track = track;
InitialRate.TriggerChange();
AdjustPitch.TriggerChange();
recentRates.Clear();
recentRates.AddRange(Enumerable.Range(0, average_count).Select(_ => InitialRate.Value));
}
public void ApplyToSample(DrawableSample sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value;
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
{
// remove existing old adjustment
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
drawable.OnNewResult += (o, result) =>
{
if (dequeuedRates.ContainsKey(result.HitObject)) return;
if (!result.IsHit) return;
if (!result.Type.AffectsAccuracy()) return;
if (!previousEndTimes.ContainsKey(result.HitObject)) return;
double prevEndTime = previousEndTimes[result.HitObject];
recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate));
dequeuedRates.Add(result.HitObject, recentRates[0]);
recentRates.RemoveAt(0);
overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
};
drawable.OnRevertResult += (o, result) =>
{
if (!dequeuedRates.ContainsKey(result.HitObject)) return;
if (!result.IsHit) return;
if (!result.Type.AffectsAccuracy()) return;
if (!previousEndTimes.ContainsKey(result.HitObject)) return;
recentRates.Insert(0, dequeuedRates[result.HitObject]);
recentRates.RemoveAt(recentRates.Count - 1);
dequeuedRates.Remove(result.HitObject);
overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
};
}
public void ApplyToBeatmap(IBeatmap beatmap)
{
var hitObjects = getAllApplicableHitObjects(beatmap.HitObjects).ToList();
var endTimes = hitObjects.Select(x => x.GetEndTime()).OrderBy(x => x).ToList();
foreach (HitObject hitObject in hitObjects)
{
double prevEndTime = endTimes.LastOrDefault(ht => !Precision.AlmostBigger(ht, hitObject.GetEndTime()));
if (prevEndTime != default)
previousEndTimes.Add(hitObject, prevEndTime);
}
}
private IEnumerable<HitObject> getAllApplicableHitObjects(IEnumerable<HitObject> hitObjects)
{
foreach (var hitObject in hitObjects)
{
if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows))
yield return hitObject;
foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects))
yield return nested;
}
}
}
}