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50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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namespace osu.Game.Tests
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{
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public class TestChatClientConnector : PersistentEndpointClientConnector, IChatClient
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{
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public event Action<Channel>? ChannelJoined;
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public event Action<Channel>? ChannelParted
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{
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add { }
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remove { }
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}
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public event Action<List<Message>>? NewMessages;
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public event Action? PresenceReceived;
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public void RequestPresence()
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{
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// don't really need to do anything special if we poll every second anyway.
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}
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public TestChatClientConnector(IAPIProvider api)
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: base(api)
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{
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Start();
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}
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protected sealed override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
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{
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var client = new PollingChatClient(API);
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client.ChannelJoined += c => ChannelJoined?.Invoke(c);
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client.NewMessages += m => NewMessages?.Invoke(m);
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client.PresenceReceived += () => PresenceReceived?.Invoke();
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return Task.FromResult<PersistentEndpointClient>(client);
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}
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}
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}
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