mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 08:27:49 +08:00
310 lines
12 KiB
C#
310 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Database;
|
|
using osu.Game.IO;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public abstract class Skin : IDisposable, ISkin
|
|
{
|
|
/// <summary>
|
|
/// A texture store which can be used to perform user file lookups for this skin.
|
|
/// </summary>
|
|
protected TextureStore? Textures { get; }
|
|
|
|
/// <summary>
|
|
/// A sample store which can be used to perform user file lookups for this skin.
|
|
/// </summary>
|
|
protected ISampleStore? Samples { get; }
|
|
|
|
public readonly Live<SkinInfo> SkinInfo;
|
|
|
|
public SkinConfiguration Configuration { get; set; }
|
|
|
|
public IDictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> LayoutInfos => layoutInfos;
|
|
|
|
private readonly Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> layoutInfos =
|
|
new Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo>();
|
|
|
|
public abstract ISample? GetSample(ISampleInfo sampleInfo);
|
|
|
|
public Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
|
|
|
|
public abstract Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
|
|
|
|
public abstract IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
|
where TLookup : notnull
|
|
where TValue : notnull;
|
|
|
|
private readonly ResourceStore<byte[]> store = new ResourceStore<byte[]>();
|
|
|
|
public string Name { get; }
|
|
|
|
/// <summary>
|
|
/// Construct a new skin.
|
|
/// </summary>
|
|
/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
|
|
/// <param name="resources">Access to game-wide resources.</param>
|
|
/// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
|
|
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
|
|
protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = @"skin.ini")
|
|
{
|
|
Name = skin.Name;
|
|
|
|
if (resources != null)
|
|
{
|
|
SkinInfo = skin.ToLive(resources.RealmAccess);
|
|
|
|
store.AddStore(new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess));
|
|
|
|
var samples = resources.AudioManager?.GetSampleStore(store);
|
|
|
|
if (samples != null)
|
|
{
|
|
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
|
|
|
|
// osu-stable performs audio lookups in order of wav -> mp3 -> ogg.
|
|
// The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering.
|
|
samples.AddExtension(@"ogg");
|
|
}
|
|
|
|
Samples = samples;
|
|
Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, store));
|
|
}
|
|
else
|
|
{
|
|
// Generally only used for tests.
|
|
SkinInfo = skin.ToLiveUnmanaged();
|
|
}
|
|
|
|
if (fallbackStore != null)
|
|
store.AddStore(fallbackStore);
|
|
|
|
var configurationStream = store.GetStream(configurationFilename);
|
|
|
|
if (configurationStream != null)
|
|
{
|
|
// stream will be closed after use by LineBufferedReader.
|
|
ParseConfigurationStream(configurationStream);
|
|
Debug.Assert(Configuration != null);
|
|
}
|
|
else
|
|
{
|
|
Configuration = new SkinConfiguration
|
|
{
|
|
// generally won't be hit as we always write a `skin.ini` on import, but best be safe than sorry.
|
|
// see https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/Graphics/Skinning/SkinManager.cs#L297-L298
|
|
LegacyVersion = SkinConfiguration.LATEST_VERSION,
|
|
};
|
|
}
|
|
|
|
// skininfo files may be null for default skin.
|
|
foreach (SkinComponentsContainerLookup.TargetArea skinnableTarget in Enum.GetValues<SkinComponentsContainerLookup.TargetArea>())
|
|
{
|
|
string filename = $"{skinnableTarget}.json";
|
|
|
|
byte[]? bytes = store?.Get(filename);
|
|
|
|
if (bytes == null)
|
|
continue;
|
|
|
|
try
|
|
{
|
|
string jsonContent = Encoding.UTF8.GetString(bytes);
|
|
|
|
SkinLayoutInfo? layoutInfo = null;
|
|
|
|
// handle namespace changes...
|
|
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
|
|
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");
|
|
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter");
|
|
|
|
try
|
|
{
|
|
// First attempt to deserialise using the new SkinLayoutInfo format
|
|
layoutInfo = JsonConvert.DeserializeObject<SkinLayoutInfo>(jsonContent);
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
// Of note, the migration code below runs on read of skins, but there's nothing to
|
|
// force a rewrite after migration. Let's not remove these migration rules until we
|
|
// have something in place to ensure we don't end up breaking skins of users that haven't
|
|
// manually saved their skin since a change was implemented.
|
|
|
|
// If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list.
|
|
if (layoutInfo == null)
|
|
{
|
|
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);
|
|
|
|
if (deserializedContent == null)
|
|
continue;
|
|
|
|
layoutInfo = new SkinLayoutInfo();
|
|
layoutInfo.Update(null, deserializedContent.ToArray());
|
|
|
|
Logger.Log($"Ferrying {deserializedContent.Count()} components in {skinnableTarget} to global section of new {nameof(SkinLayoutInfo)} format");
|
|
}
|
|
|
|
LayoutInfos[skinnableTarget] = layoutInfo;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Error(ex, "Failed to load skin configuration.");
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual IResourceStore<TextureUpload> CreateTextureLoaderStore(IStorageResourceProvider resources, IResourceStore<byte[]> storage)
|
|
=> new MaxDimensionLimitedTextureLoaderStore(resources.CreateTextureLoaderStore(storage));
|
|
|
|
protected virtual void ParseConfigurationStream(Stream stream)
|
|
{
|
|
using (LineBufferedReader reader = new LineBufferedReader(stream, true))
|
|
Configuration = new LegacySkinDecoder().Decode(reader);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all stored customisations for the provided target.
|
|
/// </summary>
|
|
/// <param name="targetContainer">The target container to reset.</param>
|
|
public void ResetDrawableTarget(SkinComponentsContainer targetContainer)
|
|
{
|
|
LayoutInfos.Remove(targetContainer.Lookup.Target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update serialised information for the provided target.
|
|
/// </summary>
|
|
/// <param name="targetContainer">The target container to serialise to this skin.</param>
|
|
public void UpdateDrawableTarget(SkinComponentsContainer targetContainer)
|
|
{
|
|
if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Target, out var layoutInfo))
|
|
layoutInfos[targetContainer.Lookup.Target] = layoutInfo = new SkinLayoutInfo();
|
|
|
|
layoutInfo.Update(targetContainer.Lookup.Ruleset, ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray());
|
|
}
|
|
|
|
public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
|
{
|
|
switch (lookup)
|
|
{
|
|
// This fallback is important for user skins which use SkinnableSprites.
|
|
case SkinnableSprite.SpriteComponentLookup sprite:
|
|
return this.GetAnimation(sprite.LookupName, false, false, maxSize: sprite.MaxSize);
|
|
|
|
case SkinComponentsContainerLookup containerLookup:
|
|
|
|
// It is important to return null if the user has not configured this yet.
|
|
// This allows skin transformers the opportunity to provide default components.
|
|
if (!LayoutInfos.TryGetValue(containerLookup.Target, out var layoutInfo)) return null;
|
|
if (!layoutInfo.TryGetDrawableInfo(containerLookup.Ruleset, out var drawableInfos)) return null;
|
|
|
|
return new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ChildrenEnumerable = drawableInfos.Select(i => i.CreateInstance())
|
|
};
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#region Disposal
|
|
|
|
~Skin()
|
|
{
|
|
// required to potentially clean up sample store from audio hierarchy.
|
|
Dispose(false);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
private bool isDisposed;
|
|
|
|
protected virtual void Dispose(bool isDisposing)
|
|
{
|
|
if (isDisposed)
|
|
return;
|
|
|
|
isDisposed = true;
|
|
|
|
Textures?.Dispose();
|
|
Samples?.Dispose();
|
|
|
|
store.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
|
|
public override string ToString() => $"{GetType().ReadableName()} {{ Name: {Name} }}";
|
|
|
|
private static readonly ThreadLocal<int> nested_level = new ThreadLocal<int>(() => 0);
|
|
|
|
[Conditional("SKIN_LOOKUP_DEBUG")]
|
|
internal static void LogLookupDebug(object callingClass, object lookup, LookupDebugType type, [CallerMemberName] string callerMethod = "")
|
|
{
|
|
string icon = string.Empty;
|
|
int level = nested_level.Value;
|
|
|
|
switch (type)
|
|
{
|
|
case LookupDebugType.Hit:
|
|
icon = "🟢 hit";
|
|
break;
|
|
|
|
case LookupDebugType.Miss:
|
|
icon = "🔴 miss";
|
|
break;
|
|
|
|
case LookupDebugType.Enter:
|
|
nested_level.Value++;
|
|
break;
|
|
|
|
case LookupDebugType.Exit:
|
|
nested_level.Value--;
|
|
if (nested_level.Value == 0)
|
|
Logger.Log(string.Empty);
|
|
return;
|
|
}
|
|
|
|
string lookupString = lookup.ToString() ?? string.Empty;
|
|
string callingClassString = callingClass.ToString() ?? string.Empty;
|
|
|
|
Logger.Log($"{string.Join(null, Enumerable.Repeat("|-", level))}{callingClassString}.{callerMethod}(lookup: {lookupString}) {icon}");
|
|
}
|
|
|
|
internal enum LookupDebugType
|
|
{
|
|
Hit,
|
|
Miss,
|
|
Enter,
|
|
Exit
|
|
}
|
|
}
|
|
}
|