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mirror of https://github.com/ppy/osu.git synced 2024-09-22 16:47:24 +08:00
osu-lazer/osu.Game/Screens/Play
Dean Herbert a5081826b7 Handle cancellation at more points during Player initialisation
As discussed in discord, this will help avoid null references during
cancellation which can otherwise be quite confusing to debug.
2022-08-09 23:25:19 +09:00
..
Break Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUD Fix LegacySongProgress incorrectly blocking mouse input from gameplay 2022-08-03 17:42:29 +09:00
PlayerSettings Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapMetadataDisplay.cs Fix player loader not accepting star difficulty updates after display 2022-07-02 09:17:38 +03:00
BreakOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BreakTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComboEffects.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DimmableStoryboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EpilepsyWarning.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
FailAnimation.cs Update parameter discards 2022-06-24 21:26:19 +09:00
FailOverlay.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
GameplayClock.cs Expose StartTime from gameplay clock 2022-07-29 16:18:05 +03:00
GameplayClockContainer.cs Remove caching of GameplayClockContainer in favour of GameplayClock 2022-07-29 16:45:29 +03:00
GameplayMenuOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
GameplayState.cs Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HotkeyRetryOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUDOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
ILocalUserPlayInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterAction.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterDisplay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
KeyCounterKeyboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterMouse.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
PauseOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Player.cs Handle cancellation at more points during Player initialisation 2022-08-09 23:25:19 +09:00
PlayerConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlayerLoader.cs Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
ReplayPlayer.cs Allow failed scores to fail in replay playback 2022-07-15 20:45:48 +09:00
ReplayPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ResumeOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
RoomSubmittingPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SaveFailedScoreButton.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
ScreenSuspensionHandler.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScreenWithBeatmapBackground.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkipOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SoloPlayer.cs Send beatmap has to server on solo score request 2022-07-02 12:16:17 +09:00
SoloSpectator.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SoloSpectatorPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorPlayer.cs Use WaitingOnFrames instead 2022-06-21 12:23:43 +09:00
SpectatorPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorResultsScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SquareGraph.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SubmittingPlayer.cs Move spectator begin/end playing to SubmittingPlayer 2022-07-28 20:44:04 +09:00