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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerInstance.cs

59 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Users;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public class PlayerInstance : CompositeDrawable
{
public bool PlayerLoaded => stack?.CurrentScreen is Player;
public User User => Score.ScoreInfo.User;
public WorkingBeatmap Beatmap { get; private set; }
public readonly Score Score;
public readonly MultiplayerSlaveClock GameplayClock;
private OsuScreenStack stack;
public PlayerInstance(Score score, MultiplayerSlaveClock gameplayClock)
{
Score = score;
GameplayClock = gameplayClock;
RelativeSizeAxes = Axes.Both;
Masking = true;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager)
{
Beatmap = beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap, bypassCache: true);
InternalChild = new GameplayIsolationContainer(Beatmap, Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
{
RelativeSizeAxes = Axes.Both,
Child = new DrawSizePreservingFillContainer
{
RelativeSizeAxes = Axes.Both,
Child = stack = new OsuScreenStack()
}
};
stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => new MultiplayerSpectatorPlayer(Score, GameplayClock)));
}
// Player interferes with global input, so disable input for now.
public override bool PropagatePositionalInputSubTree => false;
public override bool PropagateNonPositionalInputSubTree => false;
}
}