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59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public class PlayerInstance : CompositeDrawable
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{
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public bool PlayerLoaded => stack?.CurrentScreen is Player;
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public User User => Score.ScoreInfo.User;
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public WorkingBeatmap Beatmap { get; private set; }
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public readonly Score Score;
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public readonly MultiplayerSlaveClock GameplayClock;
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private OsuScreenStack stack;
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public PlayerInstance(Score score, MultiplayerSlaveClock gameplayClock)
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{
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Score = score;
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GameplayClock = gameplayClock;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmapManager)
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{
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Beatmap = beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap, bypassCache: true);
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InternalChild = new GameplayIsolationContainer(Beatmap, Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
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{
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RelativeSizeAxes = Axes.Both,
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Child = new DrawSizePreservingFillContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = stack = new OsuScreenStack()
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}
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};
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stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => new MultiplayerSpectatorPlayer(Score, GameplayClock)));
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}
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// Player interferes with global input, so disable input for now.
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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}
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}
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