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osu-lazer/osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs
2022-07-19 19:01:23 +09:00

141 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class UpdateBeatmapSetButton : OsuAnimatedButton
{
private readonly BeatmapSetInfo beatmapSetInfo;
private SpriteIcon icon;
private Box progressFill;
public UpdateBeatmapSetButton(BeatmapSetInfo beatmapSetInfo)
{
this.beatmapSetInfo = beatmapSetInfo;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
}
[Resolved]
private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
const float icon_size = 14;
Content.Anchor = Anchor.CentreLeft;
Content.Origin = Anchor.CentreLeft;
Content.AddRange(new Drawable[]
{
progressFill = new Box
{
Colour = Color4.White,
Alpha = 0.2f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Width = 0,
},
new FillFlowContainer
{
Padding = new MarginPadding { Horizontal = 5, Vertical = 3 },
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4),
Children = new Drawable[]
{
new Container
{
Size = new Vector2(icon_size),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.SyncAlt,
Size = new Vector2(icon_size),
},
}
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.Default.With(weight: FontWeight.Bold),
Text = "Update",
}
}
},
});
Action = () =>
{
beatmapDownloader.Download(beatmapSetInfo);
attachExistingDownload();
};
}
protected override void LoadComplete()
{
base.LoadComplete();
icon.Spin(4000, RotationDirection.Clockwise);
}
private void attachExistingDownload()
{
var download = beatmapDownloader.GetExistingDownload(beatmapSetInfo);
if (download != null)
{
Enabled.Value = false;
TooltipText = string.Empty;
download.DownloadProgressed += progress => progressFill.ResizeWidthTo(progress, 100, Easing.OutQuint);
download.Failure += _ => attachExistingDownload();
}
else
{
Enabled.Value = true;
TooltipText = "Update beatmap with online changes";
progressFill.ResizeWidthTo(0, 100, Easing.OutQuint);
}
}
protected override bool OnHover(HoverEvent e)
{
icon.Spin(400, RotationDirection.Clockwise);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
icon.Spin(4000, RotationDirection.Clockwise);
base.OnHoverLost(e);
}
}
}