1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 01:17:27 +08:00
osu-lazer/osu.Game/Graphics/UserInterfaceV2/OsuDirectorySelectorDirectory.cs
2024-09-24 14:55:05 +02:00

42 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
internal partial class OsuDirectorySelectorDirectory : DirectorySelectorDirectory
{
public OsuDirectorySelectorDirectory(DirectoryInfo directory, string? displayName = null)
: base(directory, displayName)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Flow.AutoSizeAxes = Axes.X;
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
AddRangeInternal(new Drawable[]
{
new HoverClickSounds()
});
Colour = colours.Orange1;
}
protected override SpriteText CreateSpriteText() => new OsuSpriteText().With(t => t.Font = OsuFont.Default.With(weight: FontWeight.Bold));
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
? FontAwesome.Solid.Database
: FontAwesome.Regular.Folder;
}
}