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osu-lazer/osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
2019-11-06 16:20:13 +09:00

172 lines
6.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneDistanceSnapGrid : EditorClockTestScene
{
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
}
[SetUp]
public void Setup() => Schedule(() =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position)
};
});
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
}
[Test]
public void TestLimitedDistance()
{
AddStep("create limited grid", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position, new HitObject { StartTime = 100 })
};
});
}
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition, HitObject nextHitObject = null)
: base(hitObject, nextHitObject, centrePosition)
{
}
protected override void CreateContent(Vector2 centrePosition)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = centrePosition
});
int beatIndex = 0;
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
}
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
=> (Vector2.Zero, 0);
}
private class SnapProvider : IDistanceSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
public float DurationToDistance(double referenceTime, double duration) => (float)duration;
public double DistanceToDuration(double referenceTime, float distance) => distance;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
}
}
}