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190 lines
6.3 KiB
C#
190 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Visual.Navigation;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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[HeadlessTest]
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public class TestSceneBeatmapRecommendations : OsuGameTestScene
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{
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[Resolved]
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private DifficultyRecommender recommender { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[SetUpSteps]
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public new void SetUpSteps()
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{
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AddStep("register request handling", () =>
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{
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case GetUserRequest userRequest:
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userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID));
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break;
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}
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};
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});
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// Force recommender to calculate its star ratings again
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AddStep("calculate recommended SRs", () => recommender.APIStateChanged(API, APIState.Online));
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User getUser(int? rulesetID)
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{
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return new User
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{
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Username = @"Dummy",
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Id = 1001,
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Statistics = new UserStatistics
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{
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PP = getNecessaryPP(rulesetID)
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}
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};
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}
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decimal getNecessaryPP(int? rulesetID)
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{
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switch (rulesetID)
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{
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case 0:
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return 336;
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case 1:
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return 928;
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case 2:
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return 1905;
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case 3:
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return 3329;
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default:
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return 0;
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}
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}
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}
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[Test]
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public void TestPresentedBeatmapIsRecommended()
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{
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var importFunctions = new List<Func<BeatmapSetInfo>>();
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for (int i = 0; i < 5; i++)
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{
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importFunctions.Add(importBeatmap(i, Enumerable.Repeat(rulesets.GetRuleset(0), 5)));
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}
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for (int i = 0; i < 5; i++)
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{
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presentAndConfirm(importFunctions[i], 2);
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}
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}
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[Test]
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public void TestBestRulesetIsRecommended()
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{
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var osuRuleset = rulesets.GetRuleset(0);
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var taikoRuleset = rulesets.GetRuleset(1);
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var catchRuleset = rulesets.GetRuleset(2);
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var maniaRuleset = rulesets.GetRuleset(3);
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var osuImport = importBeatmap(0, new List<RulesetInfo> { osuRuleset });
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var mixedImport = importBeatmap(1, new List<RulesetInfo> { taikoRuleset, catchRuleset, maniaRuleset });
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// Make sure we are on standard ruleset
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presentAndConfirm(osuImport, 1);
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// Present mixed difficulty set, expect ruleset with highest star difficulty
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presentAndConfirm(mixedImport, 3);
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}
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[Test]
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public void TestSecondBestRulesetIsRecommended()
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{
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var osuRuleset = rulesets.GetRuleset(0);
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var taikoRuleset = rulesets.GetRuleset(1);
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var catchRuleset = rulesets.GetRuleset(2);
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var osuImport = importBeatmap(0, new List<RulesetInfo> { osuRuleset });
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var mixedImport = importBeatmap(1, new List<RulesetInfo> { taikoRuleset, catchRuleset, taikoRuleset });
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// Make sure we are on standard ruleset
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presentAndConfirm(osuImport, 1);
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// Present mixed difficulty set, expect ruleset with second highest star difficulty
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presentAndConfirm(mixedImport, 2);
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}
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private Func<BeatmapSetInfo> importBeatmap(int importID, IEnumerable<RulesetInfo> rulesetEnumerable)
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{
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BeatmapSetInfo imported = null;
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AddStep($"import beatmap {importID}", () =>
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{
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var difficulty = new BeatmapDifficulty();
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var metadata = new BeatmapMetadata
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{
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Artist = "SomeArtist",
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AuthorString = "SomeAuthor",
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Title = $"import {importID}"
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};
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var beatmaps = new List<BeatmapInfo>();
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int difficultyID = 1;
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foreach (RulesetInfo r in rulesetEnumerable)
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{
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beatmaps.Add(new BeatmapInfo
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{
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OnlineBeatmapID = importID + 1024 * difficultyID,
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Metadata = metadata,
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BaseDifficulty = difficulty,
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Ruleset = r ?? rulesets.AvailableRulesets.First(),
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StarDifficulty = difficultyID,
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});
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difficultyID++;
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}
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imported = Game.BeatmapManager.Import(new BeatmapSetInfo
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{
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Hash = Guid.NewGuid().ToString(),
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OnlineBeatmapSetID = importID,
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Metadata = metadata,
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Beatmaps = beatmaps,
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}).Result;
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});
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AddAssert($"import {importID} succeeded", () => imported != null);
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return () => imported;
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}
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private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int expectedDiff)
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{
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("recommended beatmap displayed", () =>
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{
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int? expectedID = getImport().Beatmaps[expectedDiff - 1].OnlineBeatmapID;
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return Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == expectedID;
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});
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}
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}
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}
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