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26 lines
908 B
C#
26 lines
908 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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public class MatchRoundDisplay : TournamentSpriteTextWithBackground
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{
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder)
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{
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currentMatch.BindValueChanged(matchChanged);
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currentMatch.BindTo(ladder.CurrentMatch);
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}
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private void matchChanged(ValueChangedEvent<TournamentMatch> match) =>
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Text.Text = match.NewValue.Round.Value?.Name.Value ?? "Unknown Round";
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}
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}
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