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osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs
2020-09-29 17:16:55 +09:00

49 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestSceneFlyingHits : DrawableTaikoRulesetTestScene
{
[TestCase(HitType.Centre)]
[TestCase(HitType.Rim)]
public void TestFlyingHits(HitType hitType)
{
DrawableFlyingHit flyingHit = null;
AddStep("add flying hit", () =>
{
addFlyingHit(hitType);
// flying hits all land in one common scrolling container (and stay there for rewind purposes),
// so we need to manually get the latest one.
flyingHit = this.ChildrenOfType<DrawableFlyingHit>()
.OrderByDescending(h => h.HitObject.StartTime)
.FirstOrDefault();
});
AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType);
}
private void addFlyingHit(HitType hitType)
{
var tick = new DrumRollTick { HitWindows = HitWindows.Empty, StartTime = DrawableRuleset.Playfield.Time.Current };
DrawableDrumRollTick h;
DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great });
}
}
}