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osu-lazer/osu.Game/Screens/Edit/Timing/RowAttributes/EffectRowAttribute.cs
2023-02-28 19:29:31 +09:00

46 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public partial class EffectRowAttribute : RowAttribute
{
private readonly Bindable<bool> kiaiMode;
private readonly BindableNumber<double> scrollSpeed;
private AttributeText kiaiModeBubble = null!;
private AttributeText text = null!;
public EffectRowAttribute(EffectControlPoint effect)
: base(effect, "effect")
{
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
new AttributeProgressBar(Point)
{
Current = scrollSpeed,
},
text = new AttributeText(Point) { Width = 45 },
kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
});
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
scrollSpeed.BindValueChanged(_ => updateText(), true);
}
private void updateText() => text.Text = $"{scrollSpeed.Value:n2}x";
}
}