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dfbccc2144
As we're moving towards using the `/playlist/<id>/scores/<id>` endpoint, the existing playlists results screen classes needed some restructuring.
42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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/// <summary>
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/// Shows a user's best score in a playlist item, with scores around included.
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/// </summary>
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public partial class PlaylistItemUserBestResultsScreen : PlaylistItemResultsScreen
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{
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private readonly int userId;
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public PlaylistItemUserBestResultsScreen(long roomId, PlaylistItem playlistItem, int userId)
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: base(null, roomId, playlistItem)
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{
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this.userId = userId;
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}
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protected override APIRequest<MultiplayerScore> CreateScoreRequest() => new ShowPlaylistUserScoreRequest(RoomId, PlaylistItem.ID, userId);
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protected override ScoreInfo[] PerformSuccessCallback(Action<IEnumerable<ScoreInfo>> callback, List<MultiplayerScore> scores, MultiplayerScores? pivot = null)
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{
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var scoreInfos = base.PerformSuccessCallback(callback, scores, pivot);
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Schedule(() =>
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{
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// Prefer selecting the local user's score, or otherwise default to the first visible score.
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SelectedScore.Value ??= scoreInfos.FirstOrDefault(s => s.UserID == userId) ?? scoreInfos.FirstOrDefault();
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});
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return scoreInfos;
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}
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}
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}
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