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osu-lazer/osu.Game/Screens/OnlinePlay/Playlists/PlaylistItemUserBestResultsScreen.cs
Salman Alshamrani dfbccc2144 Knock some sense into the playlists results screen implementation
As we're moving towards using the `/playlist/<id>/scores/<id>` endpoint,
the existing playlists results screen classes needed some restructuring.
2024-11-27 01:20:43 -05:00

42 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
/// <summary>
/// Shows a user's best score in a playlist item, with scores around included.
/// </summary>
public partial class PlaylistItemUserBestResultsScreen : PlaylistItemResultsScreen
{
private readonly int userId;
public PlaylistItemUserBestResultsScreen(long roomId, PlaylistItem playlistItem, int userId)
: base(null, roomId, playlistItem)
{
this.userId = userId;
}
protected override APIRequest<MultiplayerScore> CreateScoreRequest() => new ShowPlaylistUserScoreRequest(RoomId, PlaylistItem.ID, userId);
protected override ScoreInfo[] PerformSuccessCallback(Action<IEnumerable<ScoreInfo>> callback, List<MultiplayerScore> scores, MultiplayerScores? pivot = null)
{
var scoreInfos = base.PerformSuccessCallback(callback, scores, pivot);
Schedule(() =>
{
// Prefer selecting the local user's score, or otherwise default to the first visible score.
SelectedScore.Value ??= scoreInfos.FirstOrDefault(s => s.UserID == userId) ?? scoreInfos.FirstOrDefault();
});
return scoreInfos;
}
}
}