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osu-lazer/osu.Game.Rulesets.Mania/Beatmaps/LegacyBeatmapConverter.cs

114 lines
3.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
/// <summary>
/// Special converter used for converting from osu!stable beatmaps.
/// </summary>
internal class LegacyBeatmapConverter
{
private readonly int availableColumns;
private readonly float localXDivisor;
private readonly Beatmap beatmap;
public LegacyBeatmapConverter(Beatmap beatmap)
{
this.beatmap = beatmap;
availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
localXDivisor = 512.0f / availableColumns;
}
public IEnumerable<ManiaHitObject> Convert(HitObject original)
{
var maniaOriginal = original as ManiaHitObject;
if (maniaOriginal != null)
{
yield return maniaOriginal;
yield break;
}
if (beatmap.BeatmapInfo.RulesetID == 3)
yield return generateSpecific(original);
else
{
foreach (ManiaHitObject c in generateConverted(original))
yield return c;
}
}
private ManiaHitObject generateSpecific(HitObject original)
{
var endTimeData = original as IHasEndTime;
var positionData = original as IHasXPosition;
int column = getColumn(positionData?.X ?? 0);
if (endTimeData != null)
{
return new HoldNote
{
StartTime = original.StartTime,
Samples = original.Samples,
Duration = endTimeData.Duration,
Column = column,
};
}
if (positionData != null)
{
return new Note
{
StartTime = original.StartTime,
Samples = original.Samples,
Column = column
};
}
return null;
}
private IEnumerable<ManiaHitObject> generateConverted(HitObject original)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
{
// Slider
}
else if (endTimeData != null)
{
// Spinner
}
else if (positionData != null)
{
// Circle
}
if (conversion == null)
yield break;
Patterns.Pattern newPattern = conversion.Generate();
foreach (ManiaHitObject obj in newPattern.HitObjects)
yield return obj;
}
private int getColumn(float position) => MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, availableColumns - 1);
}
}