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osu-lazer/osu.Game/Storyboards/StoryboardVideoLayer.cs
2022-06-17 16:37:17 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Storyboards
{
public class StoryboardVideoLayer : StoryboardLayer
{
public StoryboardVideoLayer(string name, int depth, bool masking)
: base(name, depth, masking)
{
}
public override DrawableStoryboardLayer CreateDrawable()
=> new DrawableStoryboardVideoLayer(this) { Depth = Depth, Name = Name };
public class DrawableStoryboardVideoLayer : DrawableStoryboardLayer
{
public DrawableStoryboardVideoLayer(StoryboardVideoLayer layer)
: base(layer)
{
// for videos we want to take on the full size of the storyboard container hierarchy
// to allow the video to fill the full available region.
ElementContainer.RelativeSizeAxes = Axes.Both;
ElementContainer.Size = Vector2.One;
}
}
}
}