mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 21:02:54 +08:00
114 lines
3.5 KiB
C#
114 lines
3.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Containers;
|
|
|
|
namespace osu.Game.Screens
|
|
{
|
|
public abstract class OsuScreen : Screen
|
|
{
|
|
internal BackgroundScreen Background { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Override to create a BackgroundMode for the current GameMode.
|
|
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
|
/// </summary>
|
|
protected virtual BackgroundScreen CreateBackground() => null;
|
|
|
|
internal virtual bool ShowOverlays => true;
|
|
|
|
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
|
|
|
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
|
|
|
public WorkingBeatmap Beatmap
|
|
{
|
|
get
|
|
{
|
|
return beatmap.Value;
|
|
}
|
|
set
|
|
{
|
|
beatmap.Value = value;
|
|
}
|
|
}
|
|
|
|
private void beatmap_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
OnBeatmapChanged(beatmap.Value);
|
|
}
|
|
|
|
[BackgroundDependencyLoader(permitNulls: true)]
|
|
private void load(OsuGameBase game)
|
|
{
|
|
if (game != null)
|
|
{
|
|
//if we were given a beatmap at ctor time, we want to pass this on to the game-wide beatmap.
|
|
var localMap = beatmap.Value;
|
|
beatmap.BindTo(game.Beatmap);
|
|
if (localMap != null)
|
|
beatmap.Value = localMap;
|
|
}
|
|
|
|
beatmap.ValueChanged += beatmap_ValueChanged;
|
|
}
|
|
|
|
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
|
|
{
|
|
|
|
}
|
|
|
|
protected override void OnEntering(Screen last)
|
|
{
|
|
OsuScreen lastOsu = last as OsuScreen;
|
|
|
|
BackgroundScreen bg = CreateBackground();
|
|
|
|
if (lastOsu?.Background != null)
|
|
{
|
|
if (bg == null || lastOsu.Background.Equals(bg))
|
|
//we can keep the previous mode's background.
|
|
Background = lastOsu.Background;
|
|
else
|
|
{
|
|
lastOsu.Background.Push(Background = bg);
|
|
}
|
|
}
|
|
else if (bg != null)
|
|
{
|
|
AddInternal(new ParallaxContainer
|
|
{
|
|
Depth = float.MaxValue,
|
|
Children = new[]
|
|
{
|
|
Background = bg
|
|
}
|
|
});
|
|
}
|
|
|
|
base.OnEntering(last);
|
|
}
|
|
|
|
protected override bool OnExiting(Screen next)
|
|
{
|
|
OsuScreen nextOsu = next as OsuScreen;
|
|
|
|
if (Background != null && !Background.Equals(nextOsu?.Background))
|
|
{
|
|
if (nextOsu != null)
|
|
//We need to use MakeCurrent in case we are jumping up multiple game modes.
|
|
nextOsu.Background?.MakeCurrent();
|
|
else
|
|
Background.Exit();
|
|
}
|
|
|
|
return base.OnExiting(next);
|
|
}
|
|
}
|
|
}
|