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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs
2017-03-07 13:05:57 +09:00

91 lines
2.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Modes;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
internal class DifficultyIcon : Container
{
private readonly BeatmapInfo beatmap;
private OsuColour palette;
public DifficultyIcon(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
const float size = 20;
Size = new Vector2(size);
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
this.palette = palette;
Children = new[]
{
new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = Size.X,
Colour = getColour(beatmap),
Icon = FontAwesome.fa_circle
},
new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = Size.X,
Colour = Color4.White,
Icon = Ruleset.GetRuleset(beatmap.Mode).Icon
}
};
}
private enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
var rating = beatmap.StarDifficulty;
if (rating < 1.5) return DifficultyRating.Easy;
if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane;
return DifficultyRating.Expert;
}
private Color4 getColour(BeatmapInfo beatmap)
{
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Yellow;
case DifficultyRating.Hard:
return palette.Pink;
case DifficultyRating.Insane:
return palette.Purple;
case DifficultyRating.Expert:
return palette.Gray0;
}
}
}
}