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osu-lazer/osu.Game/Tests/TestChatClientConnector.cs

50 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
namespace osu.Game.Tests
{
public class TestChatClientConnector : PersistentEndpointClientConnector, IChatClient
{
public event Action<Channel>? ChannelJoined;
public event Action<Channel>? ChannelParted
{
add { }
remove { }
}
public event Action<List<Message>>? NewMessages;
public event Action? PresenceReceived;
public void RequestPresence()
{
// don't really need to do anything special if we poll every second anyway.
}
public TestChatClientConnector(IAPIProvider api)
: base(api)
{
Start();
}
protected sealed override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
{
var client = new PollingChatClient(API);
client.ChannelJoined += c => ChannelJoined?.Invoke(c);
client.NewMessages += m => NewMessages?.Invoke(m);
client.PresenceReceived += () => PresenceReceived?.Invoke();
return Task.FromResult<PersistentEndpointClient>(client);
}
}
}