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osu-lazer/osu.Game/Rulesets/Mods/ModClassic.cs

35 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModClassic : Mod
{
public override string Name => "Classic";
public override string Acronym => "CL";
public override double ScoreMultiplier => 0.96;
public override IconUsage? Icon => FontAwesome.Solid.History;
public override LocalisableString Description => "Feeling nostalgic?";
public override ModType Type => ModType.Conversion;
/// <summary>
/// Classic mods are not to be ranked yet due to compatibility and multiplier concerns.
/// Right now classic mods are considered, for leaderboard purposes, to be equal as scores set on osu-stable.
/// But this is not the case.
///
/// Some examples for things to resolve before even considering this:
/// - Hit windows differ (https://github.com/ppy/osu/issues/11311).
/// - Sliders always gives combo for slider end, even on miss (https://github.com/ppy/osu/issues/11769).
/// </summary>
public sealed override bool Ranked => false;
}
}