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osu-lazer/osu.Game/Overlays/RestoreDefaultValueButton.cs
2021-05-15 01:01:17 +10:00

119 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Overlays
{
public class RestoreDefaultValueButton<T> : Container, IHasTooltip
{
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
private Bindable<T> bindable;
public Bindable<T> Bindable
{
get => bindable;
set
{
bindable = value;
bindable.ValueChanged += _ => UpdateState();
bindable.DisabledChanged += _ => UpdateState();
bindable.DefaultChanged += _ => UpdateState();
UpdateState();
}
}
private Color4 buttonColour;
private bool hovering;
public RestoreDefaultValueButton()
{
RelativeSizeAxes = Axes.Y;
Width = SettingsPanel.CONTENT_MARGINS;
Alpha = 0f;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
buttonColour = colour.Yellow;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
CornerRadius = 3,
Masking = true,
Colour = buttonColour,
EdgeEffect = new EdgeEffectParameters
{
Colour = buttonColour.Opacity(0.1f),
Type = EdgeEffectType.Glow,
Radius = 2,
},
Size = new Vector2(0.33f, 0.8f),
Child = new Box { RelativeSizeAxes = Axes.Both },
};
}
protected override void LoadComplete()
{
base.LoadComplete();
UpdateState();
}
public string TooltipText => "revert to default";
protected override bool OnClick(ClickEvent e)
{
if (bindable != null && !bindable.Disabled)
bindable.SetDefault();
return true;
}
protected override bool OnHover(HoverEvent e)
{
hovering = true;
UpdateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
hovering = false;
UpdateState();
}
public void SetButtonColour(Color4 buttonColour)
{
this.buttonColour = buttonColour;
UpdateState();
}
public void UpdateState() => Scheduler.AddOnce(updateState);
private void updateState()
{
if (bindable == null)
return;
this.FadeTo(bindable.IsDefault ? 0f :
hovering && !bindable.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
}
}
}