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osu-lazer/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs

48 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Multi.Match.Components
{
public class HeaderButton : TriangleButton
{
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = OsuColour.FromHex(@"1187aa");
Triangles.ColourLight = OsuColour.FromHex(@"277b9c");
Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
Triangles.TriangleScale = 1.5f;
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 1f,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
Blending = BlendingMode.Additive,
},
});
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 30),
};
}
}