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70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public abstract class PlayerTestCase : RateAdjustedBeatmapTestCase
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{
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private readonly Ruleset ruleset;
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protected Player Player;
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protected PlayerTestCase(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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Add(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Depth = int.MaxValue
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});
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddUntilStep(() => Player.IsLoaded, "player loaded");
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}
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protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
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protected virtual bool AllowFail => false;
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private void loadPlayer()
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{
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var beatmap = CreateBeatmap(ruleset);
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Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
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if (!AllowFail)
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Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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LoadComponentAsync(Player = CreatePlayer(ruleset), p =>
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{
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Player = p;
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LoadScreen(p);
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});
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}
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protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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};
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}
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}
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