1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 05:13:21 +08:00
osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneCollectionButton.cs
2024-07-27 19:13:11 -07:00

68 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Ranking;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Ranking
{
public partial class TestSceneCollectionButton : OsuManualInputManagerTestScene
{
private CollectionButton? collectionButton;
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo { OnlineID = 88 };
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create button", () => Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = collectionButton = new CollectionButton(beatmapInfo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
});
}
[Test]
public void TestCollectionButton()
{
AddStep("click collection button", () =>
{
InputManager.MoveMouseTo(collectionButton!);
InputManager.Click(MouseButton.Left);
});
AddAssert("collection popover is visible", () => this.ChildrenOfType<CollectionPopover>().Single().State.Value == Visibility.Visible);
AddStep("click outside popover", () =>
{
InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft);
InputManager.Click(MouseButton.Left);
});
AddAssert("collection popover is hidden", () => this.ChildrenOfType<CollectionPopover>().Single().State.Value == Visibility.Hidden);
AddStep("click collection button", () =>
{
InputManager.MoveMouseTo(collectionButton!);
InputManager.Click(MouseButton.Left);
});
AddStep("press escape", () => InputManager.Key(Key.Escape));
AddAssert("collection popover is hidden", () => this.ChildrenOfType<CollectionPopover>().Single().State.Value == Visibility.Hidden);
}
}
}