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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs
2019-06-14 13:40:32 +09:00

58 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineButton : CompositeDrawable
{
public Action Action;
public readonly BindableBool Enabled = new BindableBool(true);
public IconUsage Icon
{
get => button.Icon;
set => button.Icon = value;
}
private readonly IconButton button;
public TimelineButton()
{
InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
button.Enabled.BindTo(Enabled);
Width = button.Width;
}
protected override void Update()
{
base.Update();
button.Size = new Vector2(button.Width, DrawHeight);
}
private class TimelineIconButton : IconButton
{
public TimelineIconButton()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
IconColour = OsuColour.Gray(0.35f);
IconHoverColour = Color4.White;
HoverColour = OsuColour.Gray(0.25f);
FlashColour = OsuColour.Gray(0.5f);
}
}
}
}