mirror of
https://github.com/ppy/osu.git
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248 lines
9.1 KiB
C#
248 lines
9.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Select;
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using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem;
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namespace osu.Game.Screens.Multi.Match
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{
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public class MatchSubScreen : MultiplayerSubScreen
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{
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override string Title { get; }
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public override string ShortTitle => "room";
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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private Bindable<int?> roomId { get; set; }
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[Resolved(typeof(Room), nameof(Room.Name))]
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private Bindable<string> name { get; set; }
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[Resolved(typeof(Room), nameof(Room.Type))]
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private Bindable<GameType> type { get; set; }
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[Resolved(typeof(Room))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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[Resolved(typeof(Room))]
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protected Bindable<PlaylistItem> CurrentItem { get; private set; }
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[Resolved]
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protected Bindable<IEnumerable<Mod>> SelectedMods { get; private set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved(CanBeNull = true)]
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private OsuGame game { get; set; }
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private MatchLeaderboard leaderboard;
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public MatchSubScreen(Room room)
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{
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Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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MatchChatDisplay chat;
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Components.Header header;
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Info info;
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GridContainer bottomRow;
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MatchSettingsOverlay settings;
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InternalChildren = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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header = new Components.Header
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{
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Depth = -1,
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RequestBeatmapSelection = () =>
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{
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this.Push(new MatchSongSelect
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{
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Selected = item =>
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{
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Playlist.Clear();
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Playlist.Add(item);
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}
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});
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}
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}
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},
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new Drawable[] { info = new Info { OnStart = onStart } },
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new Drawable[]
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{
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bottomRow = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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leaderboard = new MatchLeaderboard
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{
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Padding = new MarginPadding
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{
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Left = 10 + HORIZONTAL_OVERFLOW_PADDING,
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Right = 10,
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Vertical = 10,
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},
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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Padding = new MarginPadding
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{
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Left = 10,
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Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
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Vertical = 10,
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},
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RelativeSizeAxes = Axes.Both,
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Child = chat = new MatchChatDisplay
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{
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RelativeSizeAxes = Axes.Both
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}
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},
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},
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},
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}
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},
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Distributed),
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT },
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Child = settings = new MatchSettingsOverlay { RelativeSizeAxes = Axes.Both },
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},
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};
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header.Tabs.Current.BindValueChanged(tab =>
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{
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const float fade_duration = 500;
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if (tab.NewValue is SettingsMatchPage)
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{
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settings.Show();
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info.FadeOut(fade_duration, Easing.OutQuint);
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bottomRow.FadeOut(fade_duration, Easing.OutQuint);
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}
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else
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{
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settings.Hide();
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info.FadeIn(fade_duration, Easing.OutQuint);
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bottomRow.FadeIn(fade_duration, Easing.OutQuint);
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}
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}, true);
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chat.Exit += () =>
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{
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if (this.IsCurrentScreen())
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this.Exit();
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};
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beatmapManager.ItemAdded += beatmapAdded;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentItem.BindValueChanged(currentItemChanged, true);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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return base.OnExiting(next);
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}
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/// <summary>
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/// Handles propagation of the current playlist item's content to game-wide mechanisms.
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/// </summary>
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private void currentItemChanged(ValueChangedEvent<PlaylistItem> e)
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{
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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SelectedMods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
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if (e.NewValue?.Ruleset != null)
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Ruleset.Value = e.NewValue.Ruleset;
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}
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/// <summary>
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/// Handle the case where a beatmap is imported (and can be used by this match).
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/// </summary>
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private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
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{
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if (Beatmap.Value != beatmapManager.DefaultBeatmap)
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return;
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if (Beatmap.Value == null)
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return;
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// Try to retrieve the corresponding local beatmap
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == CurrentItem.Value.Beatmap.OnlineBeatmapID);
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if (localBeatmap != null)
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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});
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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private void onStart()
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{
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Beatmap.Value.Mods.Value = SelectedMods.Value.ToArray();
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switch (type.Value)
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{
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default:
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case GameTypeTimeshift _:
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multiplayer?.Start(() => new TimeshiftPlayer(CurrentItem.Value)
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{
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Exited = () => leaderboard.RefreshScores()
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});
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break;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (beatmapManager != null)
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beatmapManager.ItemAdded -= beatmapAdded;
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}
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}
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}
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