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osu-lazer/osu.Game/Overlays/Mods/ModPresetPanel.cs
2022-07-31 23:53:45 +02:00

37 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip<ModPreset>
{
public readonly Live<ModPreset> Preset;
public override BindableBool Active { get; } = new BindableBool();
public ModPresetPanel(Live<ModPreset> preset)
{
Preset = preset;
Title = preset.Value.Name;
Description = preset.Value.Description;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Orange1;
}
public ModPreset TooltipContent => Preset.Value;
public ITooltip<ModPreset> GetCustomTooltip() => new ModPresetTooltip(ColourProvider);
}
}