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osu-lazer/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy
2020-06-27 17:03:32 +02:00
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DistanceObjectPatternGenerator.cs Avoid division when slicing node sample list 2020-06-27 17:03:32 +02:00
EndTimeObjectPatternGenerator.cs Rename to IHasDuration 2020-05-27 12:38:39 +09:00
HitObjectPatternGenerator.cs Refactor to avoid using try-finally as control flow. 2019-11-22 00:12:03 +08:00
PatternGenerator.cs Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
PatternType.cs Apply new resharper refactors 2019-08-09 12:29:33 +09:00