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osu-lazer/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs

51 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints
{
public class DifficultyControlPoint : ControlPoint
{
public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
{
SpeedMultiplierBindable = { Disabled = true },
};
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
{
Precision = 0.01,
Default = 1,
MinValue = 0.1,
MaxValue = 10
};
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public double SpeedMultiplier
{
get => SpeedMultiplierBindable.Value;
set => SpeedMultiplierBindable.Value = value;
}
public override bool IsRedundant(ControlPoint existing)
=> existing is DifficultyControlPoint existingDifficulty
&& SpeedMultiplier == existingDifficulty.SpeedMultiplier;
public override void CopyFrom(ControlPoint other)
{
SpeedMultiplier = ((DifficultyControlPoint)other).SpeedMultiplier;
base.CopyFrom(other);
}
}
}