mirror of
https://github.com/ppy/osu.git
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191 lines
7.4 KiB
C#
191 lines
7.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class BeatmapSetPanel : PoolableDrawable, ICarouselPanel
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{
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public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f;
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// todo: this should be replaced with information from CarouselItem about how deep is BeatmapPanel in the carousel
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// (i.e. whether it's under a beatmap set that's under a group, or just under a top-level beatmap set).
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private const float set_x_offset = 20f; // constant X offset for beatmap set/standalone panels specifically.
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private const float duration = 500;
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private CarouselPanelPiece panel = null!;
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private BeatmapSetPanelBackground background = null!;
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private OsuSpriteText titleText = null!;
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private OsuSpriteText artistText = null!;
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private Drawable chevronIcon = null!;
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private UpdateBeatmapSetButton updateButton = null!;
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private BeatmapSetOnlineStatusPill statusPill = null!;
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private DifficultySpectrumDisplay difficultiesDisplay = null!;
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[Resolved]
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private BeatmapCarousel? carousel { get; set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private BeatmapManager beatmaps { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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RelativeSizeAxes = Axes.X;
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Height = HEIGHT;
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InternalChild = panel = new CarouselPanelPiece(set_x_offset)
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{
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Action = () => carousel?.Activate(Item!),
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Icon = chevronIcon = new Container
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{
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Size = new Vector2(22),
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Child = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(12),
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X = 1f,
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Colour = colourProvider.Background5,
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},
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},
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Background = background = new BeatmapSetPanelBackground
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{
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RelativeSizeAxes = Axes.Both,
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},
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 7.5f, Left = 15, Bottom = 5 },
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Children = new Drawable[]
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{
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titleText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
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},
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artistText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 5f },
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Children = new Drawable[]
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{
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updateButton = new UpdateBeatmapSetButton
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding { Right = 5f, Top = -2f },
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},
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statusPill = new BeatmapSetOnlineStatusPill
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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TextSize = 11,
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TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
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Margin = new MarginPadding { Right = 5f },
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},
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difficultiesDisplay = new DifficultySpectrumDisplay
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{
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DotSize = new Vector2(5, 10),
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DotSpacing = 2,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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},
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Expanded.BindValueChanged(_ => onExpanded(), true);
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KeyboardSelected.BindValueChanged(k => panel.KeyboardActive.Value = k.NewValue, true);
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}
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private void onExpanded()
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{
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panel.Active.Value = Expanded.Value;
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chevronIcon.ResizeWidthTo(Expanded.Value ? 22 : 0f, duration, Easing.OutQuint);
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chevronIcon.FadeTo(Expanded.Value ? 1f : 0f, duration, Easing.OutQuint);
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Debug.Assert(Item != null);
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var beatmapSet = (BeatmapSetInfo)Item.Model;
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// Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set).
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background.Beatmap = beatmaps.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID));
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titleText.Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title);
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artistText.Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist);
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updateButton.BeatmapSet = beatmapSet;
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statusPill.Status = beatmapSet.Status;
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difficultiesDisplay.BeatmapSet = beatmapSet;
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FinishTransforms(true);
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this.FadeInFromZero(duration, Easing.OutQuint);
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}
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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background.Beatmap = null;
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updateButton.BeatmapSet = null;
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difficultiesDisplay.BeatmapSet = null;
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}
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#region ICarouselPanel
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public CarouselItem? Item { get; set; }
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public BindableBool Selected { get; } = new BindableBool();
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public BindableBool Expanded { get; } = new BindableBool();
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public BindableBool KeyboardSelected { get; } = new BindableBool();
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public double DrawYPosition { get; set; }
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public void Activated()
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{
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}
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#endregion
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}
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}
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