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osu-lazer/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs

38 lines
1.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Screens;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
/// </summary>
public class ScreenBreadcrumbControl : BreadcrumbControl<IScreen>
{
public ScreenBreadcrumbControl(ScreenStack stack)
{
stack.ScreenPushed += onPushed;
stack.ScreenExited += onExited;
onPushed(null, stack.CurrentScreen);
Current.ValueChanged += newScreen => newScreen.MakeCurrent();
}
private void onPushed(IScreen lastScreen, IScreen newScreen)
{
AddItem(newScreen);
Current.Value = newScreen;
}
private void onExited(IScreen lastScreen, IScreen newScreen)
{
Current.Value = newScreen;
Items.ToList().SkipWhile(s => s != Current.Value).Skip(1).ForEach(RemoveItem);
}
}
}