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109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Diagnostics;
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[HeadlessTest]
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public class LegacyMainCirclePieceTest : OsuTestScene
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{
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private static readonly object?[][] texture_priority_cases =
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{
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// default priority lookup
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new object?[]
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{
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// available textures
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new[] { @"hitcircle", @"hitcircleoverlay" },
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// priority lookup prefix
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null,
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// expected circle and overlay
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@"hitcircle", @"hitcircleoverlay",
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},
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// custom priority lookup
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle", @"sliderstartcircleoverlay" },
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@"sliderstartcircle",
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@"sliderstartcircle", @"sliderstartcircleoverlay",
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},
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// when no sprites are available for the specified prefix, fall back to "hitcircle"/"hitcircleoverlay".
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay" },
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@"sliderstartcircle",
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@"hitcircle", @"hitcircleoverlay",
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},
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// when a circle is available for the specified prefix but no overlay exists, no overlay is displayed.
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle" },
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@"sliderstartcircle",
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@"sliderstartcircle", null
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},
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// when no circle is available for the specified prefix but an overlay exists, the overlay is ignored.
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircleoverlay" },
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@"sliderstartcircle",
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@"hitcircle", @"hitcircleoverlay",
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}
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};
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[TestCaseSource(nameof(texture_priority_cases))]
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public void TestTexturePriorities(string[] textureFilenames, string priorityLookup, string? expectedCircle, string? expectedOverlay)
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{
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TestLegacyMainCirclePiece piece = null!;
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AddStep("load circle piece", () =>
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{
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var skin = new Mock<ISkinSource>();
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// shouldn't be required as GetTexture(string) calls GetTexture(string, WrapMode, WrapMode) by default,
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// but moq doesn't handle that well, therefore explicitly requiring to use `CallBase`:
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// https://github.com/moq/moq4/issues/972
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skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
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skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
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.Returns((string componentName, WrapMode _, WrapMode __) => new Texture(1, 1) { AssetName = componentName });
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Child = new DependencyProvidingContainer
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{
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CachedDependencies = new (Type, object)[] { (typeof(ISkinSource), skin.Object) },
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Child = piece = new TestLegacyMainCirclePiece(priorityLookup),
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};
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var sprites = this.ChildrenOfType<Sprite>().Where(s => s.Texture.AssetName != null).DistinctBy(s => s.Texture.AssetName).ToArray();
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Debug.Assert(sprites.Length <= 2);
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});
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AddAssert("check circle sprite", () => piece.CircleSprite?.Texture?.AssetName == expectedCircle);
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AddAssert("check overlay sprite", () => piece.OverlaySprite?.Texture?.AssetName == expectedOverlay);
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}
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private class TestLegacyMainCirclePiece : LegacyMainCirclePiece
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{
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public new Sprite? CircleSprite => base.CircleSprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
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public new Sprite? OverlaySprite => base.OverlaySprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
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public TestLegacyMainCirclePiece(string? priorityLookupPrefix)
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: base(priorityLookupPrefix, false)
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{
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}
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}
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}
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}
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