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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Utils;
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using osuTK;
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namespace osu.Game.Graphics.Sprites
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{
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public abstract partial class GlowingDrawable : BufferedContainer
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{
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// Inflate draw quad to prevent glow from trimming at the edges.
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// Padding won't suffice since it will affect drawable position in cases when it's not centered.
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protected override Quad ComputeScreenSpaceDrawQuad()
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=> base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(new Vector2(Blur.KernelSize(BlurSigma.X), Blur.KernelSize(BlurSigma.Y)));
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public ColourInfo GlowColour
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{
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get => EffectColour;
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set
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{
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EffectColour = value;
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BackgroundColour = value.MultiplyAlpha(0f);
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}
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}
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protected GlowingDrawable()
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: base(cachedFrameBuffer: true)
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{
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AutoSizeAxes = Axes.Both;
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RedrawOnScale = false;
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DrawOriginal = true;
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Child = CreateDrawable();
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}
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protected abstract Drawable CreateDrawable();
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}
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}
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