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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs

53 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private Circle piece = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
public DefaultJudgementPieceSliderTickMiss(HitResult result)
{
this.result = result;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(piece = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Colour = colours.ForHitResult(result),
Size = new Vector2(DrawableSliderTick.DEFAULT_TICK_SIZE)
});
}
public void PlayAnimation()
{
this.ScaleTo(1.4f);
this.ScaleTo(1f, 150, Easing.Out);
this.FadeOutFromOne(600);
}
public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy();
}
}