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42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using System.Threading.Tasks;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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/// <summary>
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/// An interface defining the spectator server instance.
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/// </summary>
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public interface IMultiplayerServer
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{
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/// <summary>
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/// Request to join a multiplayer room.
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/// </summary>
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/// <param name="roomId">The databased room ID.</param>
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/// <exception cref="UserAlreadyInMultiplayerRoom">If the user is already in the requested (or another) room.</exception>
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Task<MultiplayerRoom> JoinRoom(long roomId);
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/// <summary>
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/// Request to leave the currently joined room.
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/// </summary>
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Task LeaveRoom();
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/// <summary>
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/// Transfer the host of the currently joined room to another user in the room.
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/// </summary>
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/// <param name="userId">The new user which is to become host.</param>
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Task TransferHost(long userId);
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/// <summary>
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/// As the host, update the settings of the currently joined room.
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/// </summary>
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/// <param name="settings">The new settings to apply.</param>
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Task ChangeSettings(MultiplayerRoomSettings settings);
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/// <summary>
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/// Change the local user state in the currently joined room.
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/// </summary>
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/// <param name="newState">The proposed new state.</param>
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/// <exception cref="InvalidStateChange">If the state change requested is not valid, given the previous state or room state.</exception>
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Task ChangeState(MultiplayerUserState newState);
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}
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}
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