mirror of
https://github.com/ppy/osu.git
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212 lines
6.3 KiB
C#
212 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuScreen
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{
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private readonly ButtonSystem buttons;
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public override bool HideOverlaysOnEnter => buttons.State == ButtonSystemState.Initial;
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protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial;
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public override bool AllowExternalScreenChange => true;
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private Screen songSelect;
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private readonly MenuSideFlashes sideFlashes;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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public MainMenu()
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{
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InternalChildren = new Drawable[]
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{
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new ExitConfirmOverlay
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{
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Action = this.Exit,
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},
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new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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buttons = new ButtonSystem
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{
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OnChart = delegate { this.Push(new ChartListing()); },
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OnDirect = delegate {this.Push(new OnlineListing()); },
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OnEdit = delegate {this.Push(new Editor()); },
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OnSolo = onSolo,
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OnMulti = delegate {this.Push(new Multiplayer()); },
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OnExit = this.Exit,
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}
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}
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},
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sideFlashes = new MenuSideFlashes(),
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};
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buttons.StateChanged += state =>
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{
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switch (state)
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{
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case ButtonSystemState.Initial:
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case ButtonSystemState.Exit:
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Background.FadeColour(Color4.White, 500, Easing.OutSine);
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break;
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default:
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Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine);
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break;
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game = null)
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{
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if (game != null)
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{
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buttons.OnSettings = game.ToggleSettings;
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buttons.OnDirect = game.ToggleDirect;
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}
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preloadSongSelect();
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}
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private void preloadSongSelect()
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{
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if (songSelect == null)
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LoadComponentAsync(songSelect = new PlaySongSelect());
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}
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public void LoadToSolo() => Schedule(onSolo);
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private void onSolo() =>this.Push(consumeSongSelect());
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private Screen consumeSongSelect()
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{
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var s = songSelect;
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songSelect = null;
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return s;
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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var track = Beatmap.Value.Track;
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var metadata = Beatmap.Value.Metadata;
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if (last is Intro && track != null)
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{
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if (!track.IsRunning)
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{
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track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * track.Length);
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track.Start();
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}
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}
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Beatmap.ValueChanged += beatmap_ValueChanged;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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buttons.SetOsuLogo(logo);
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logo.FadeColour(Color4.White, 100, Easing.OutQuint);
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logo.FadeIn(100, Easing.OutQuint);
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if (resuming)
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{
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buttons.State = ButtonSystemState.TopLevel;
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const float length = 300;
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this.FadeIn(length, Easing.OutQuint);
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this.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
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sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
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}
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}
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protected override void LogoSuspending(OsuLogo logo)
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{
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logo.FadeOut(300, Easing.InSine)
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.ScaleTo(0.2f, 300, Easing.InSine)
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.OnComplete(l => buttons.SetOsuLogo(null));
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}
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private void beatmap_ValueChanged(ValueChangedEvent<WorkingBeatmap> e)
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{
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if (!this.IsCurrentScreen())
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return;
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((BackgroundScreenDefault)Background).Next();
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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const float length = 400;
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buttons.State = ButtonSystemState.EnteringMode;
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this.FadeOut(length, Easing.InSine);
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this.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
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sideFlashes.FadeOut(64, Easing.OutQuint);
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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((BackgroundScreenDefault)Background).Next();
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//we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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}
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public override bool OnExiting(IScreen next)
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{
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buttons.State = ButtonSystemState.Exit;
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this.FadeOut(3000);
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return base.OnExiting(next);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!e.Repeat && e.ControlPressed && e.ShiftPressed && e.Key == Key.D)
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{
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this.Push(new Drawings());
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return true;
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}
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return base.OnKeyDown(e);
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}
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}
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}
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