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osu-lazer/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00

28 lines
827 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarNotificationButton : ToolbarOverlayToggleButton
{
protected override Anchor TooltipAnchor => Anchor.TopRight;
public ToolbarNotificationButton()
{
Icon = FontAwesome.fa_bars;
TooltipMain = "Notifications";
TooltipSub = "Waiting for 'ya";
}
[BackgroundDependencyLoader]
private void load(NotificationOverlay notificationOverlay)
{
StateContainer = notificationOverlay;
}
}
}