mirror of
https://github.com/ppy/osu.git
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171 lines
5.5 KiB
C#
171 lines
5.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.Select
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{
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public class PlaySongSelect : SongSelect
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{
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private OsuScreen player;
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private readonly ModSelectOverlay modSelect;
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protected readonly BeatmapDetailArea BeatmapDetails;
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private bool removeAutoModOnResume;
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public PlaySongSelect()
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{
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FooterPanels.Add(modSelect = new ModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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LeftContent.Add(BeatmapDetails = new BeatmapDetailArea
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 10, Right = 5 },
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});
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BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
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}
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private SampleChannel sampleConfirm;
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[Cached]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, Bindable<IEnumerable<Mod>> selectedMods)
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{
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if (selectedMods != null) this.selectedMods.BindTo(selectedMods);
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sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
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Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
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BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
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BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
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BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
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{
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ValidForResume = false;
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Push(new Editor());
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}, Key.Number3);
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if (dialogOverlay != null)
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{
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Schedule(() =>
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{
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// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
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if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
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dialogOverlay.Push(new ImportFromStablePopup(() => beatmaps.ImportFromStableAsync()));
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});
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}
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}
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protected override void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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beatmap.Mods.BindTo(selectedMods);
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base.UpdateBeatmap(beatmap);
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BeatmapDetails.Beatmap = beatmap;
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if (beatmap.Track != null)
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beatmap.Track.Looping = true;
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}
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protected override void OnResuming(Screen last)
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{
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player = null;
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if (removeAutoModOnResume)
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{
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var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
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modSelect.DeselectTypes(new[] { autoType }, true);
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removeAutoModOnResume = false;
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}
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Beatmap.Value.Track.Looping = true;
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base.OnResuming(last);
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}
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protected override void OnSuspending(Screen next)
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{
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modSelect.Hide();
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base.OnSuspending(next);
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}
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protected override bool OnExiting(Screen next)
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{
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if (modSelect.State == Visibility.Visible)
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{
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modSelect.Hide();
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return true;
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}
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if (base.OnExiting(next))
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return true;
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if (Beatmap.Value.Track != null)
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Beatmap.Value.Track.Looping = false;
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selectedMods.UnbindAll();
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Beatmap.Value.Mods.Value = new Mod[] { };
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return false;
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}
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protected override bool OnStart()
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{
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if (player != null) return false;
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// Ctrl+Enter should start map with autoplay enabled.
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if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
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{
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var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
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var autoType = auto.GetType();
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var mods = selectedMods.Value;
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if (mods.All(m => m.GetType() != autoType))
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{
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selectedMods.Value = mods.Append(auto);
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removeAutoModOnResume = true;
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}
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}
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Beatmap.Value.Track.Looping = false;
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Beatmap.Disabled = true;
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sampleConfirm?.Play();
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LoadComponentAsync(player = new PlayerLoader(new Player()), l =>
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{
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if (IsCurrentScreen) Push(player);
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});
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return true;
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}
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}
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}
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