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osu-lazer/osu.Game/Overlays/Mods/Input/IModHotkeyHandler.cs

23 lines
987 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Input
{
/// <summary>
/// Encapsulates strategies of handling mod hotkeys on the <see cref="ModSelectOverlay"/>.
/// </summary>
public interface IModHotkeyHandler
{
/// <summary>
/// Attempt to handle a press of the supplied <paramref name="hotkey"/> as a selection of one of the mods in <paramref name="availableMods"/>.
/// </summary>
/// <param name="hotkey">The key that was pressed by the user.</param>
/// <param name="availableMods">The list of currently available mods.</param>
/// <returns>Whether the <paramref name="hotkey"/> was handled as a mod selection/deselection.</returns>
bool HandleHotkeyPressed(Key hotkey, IEnumerable<ModState> availableMods);
}
}