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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
2018-04-13 18:26:38 +09:00

314 lines
12 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SliderBall),
typeof(SliderBody),
typeof(SliderTick),
typeof(DrawableSlider),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint),
typeof(DrawableOsuHitObject)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Big Single", () => testSimpleBig());
AddStep("Medium Single", () => testSimpleMedium());
AddStep("Small Single", () => testSimpleSmall());
AddStep("Big 1 Repeat", () => testSimpleBig(1));
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
AddStep("Big 2 Repeats", () => testSimpleBig(2));
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
AddStep("Slow Short Slider", () => testShortSlowSpeed());
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
AddStep("Fast Slider", () => testHighSpeed());
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
AddStep("Fast Short Slider", () => testShortHighSpeed());
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
AddStep("Perfect Curve", () => testPerfect());
AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
AddStep("Linear Slider", () => testLinear());
AddStep("Linear Slider 1 Repeat", () => testLinear(1));
AddStep("Linear Slider 2 Repeats", () => testLinear(2));
AddStep("Bezier Slider", () => testBezier());
AddStep("Bezier Slider 1 Repeat", () => testBezier(1));
AddStep("Bezier Slider 2 Repeats", () => testBezier(2));
AddStep("Linear Overlapping", () => testLinearOverlapping());
AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1));
AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2));
AddStep("Catmull Slider", () => testCatmull());
AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
}
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-(distance / 2), 0),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(distance, 0),
},
Distance = distance,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats),
StackHeight = stackHeight
};
addSlider(slider, circleSize, speedMultiplier);
}
private void testPerfect(int repeats = 0)
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(200, 200),
new Vector2(400, 0)
},
Distance = 600,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testLinear(int repeats = 0) => createLinear(repeats);
private void createLinear(int repeats)
{
var slider = new Slider
{
CurveType = CurveType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(150, 75),
new Vector2(200, 0),
new Vector2(300, -200),
new Vector2(400, 0),
new Vector2(430, 0)
},
Distance = 793.4417,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testBezier(int repeats = 0) => createBezier(repeats);
private void createBezier(int repeats)
{
var slider = new Slider
{
CurveType = CurveType.Bezier,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(150, 75),
new Vector2(200, 100),
new Vector2(300, -200),
new Vector2(430, 0)
},
Distance = 480,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
private void createOverlapping(int repeats)
{
var slider = new Slider
{
CurveType = CurveType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(0, 0),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(-200, 0),
new Vector2(0, 0),
new Vector2(0, -200),
new Vector2(-200, -200),
new Vector2(0, -200)
},
Distance = 1000,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testCatmull(int repeats = 0) => createCatmull(repeats);
private void createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0),
CurveType = CurveType.Catmull,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(50, -50),
new Vector2(150, 50),
new Vector2(200, 0)
},
Distance = 300,
RepeatCount = repeats,
RepeatSamples = repeatSamples
};
addSlider(slider, 3, 1);
}
private List<List<SampleInfo>> createEmptySamples(int repeats)
{
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
return repeatSamples;
}
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
var drawable = new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnJudgement += onJudgement;
Add(drawable);
}
private float judgementOffsetDirection = 1;
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
return;
OsuSpriteText text;
Add(text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = judgement.IsHit ? "Hit!" : "Miss!",
Colour = judgement.IsHit ? Color4.Green : Color4.Red,
TextSize = 30,
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
judgementOffsetDirection *= -1;
}
}
}