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osu-lazer/osu.Game.Rulesets.Catch
Berkan Diler fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
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Beatmaps .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Difficulty Use MathF instead of Math- functions when possible 2019-11-25 00:45:42 +01:00
Judgements Merge remote-tracking branch 'origin/master' into fix-new-inspections 2019-05-07 13:20:17 +09:00
MathUtils Make catch HR properly utilise the RNG 2019-08-01 13:10:20 +09:00
Mods Make catch HR properly utilise the RNG 2019-08-01 13:10:20 +09:00
Objects Use MathF instead of Math- functions when possible 2019-11-25 00:45:42 +01:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Generate better temporary frames to support framed handling flaws 2019-09-18 16:09:48 +09:00
Resources/Testing/Beatmaps Trim unnecessary file contents 2019-08-01 18:04:57 +09:00
Scoring Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
UI .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00