1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 22:47:26 +08:00
osu-lazer/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
2017-03-17 19:07:45 -03:00

97 lines
3.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private ScrollContainer scrollContainer;
private FillFlowContainer<LeaderboardScore> scrollFlow;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
set
{
scores = value;
int i = 0;
if (scores == null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(150 + i++ * 10);
return;
}
scrollFlow.Clear();
i = 0;
foreach (var s in scores)
{
var ls = new LeaderboardScore(s, 1 + i)
{
AlwaysPresent = true,
State = Visibility.Hidden,
};
scrollFlow.Add(ls);
ls.Delay(i++ * 50, true);
ls.Show();
}
scrollContainer.ScrollTo(0f, false);
}
}
public Leaderboard()
{
Children = new Drawable[]
{
scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding(5),
},
},
},
};
}
protected override void Update()
{
base.Update();
var fadeStart = scrollContainer.DrawHeight - 10;
fadeStart += scrollContainer.IsScrolledToEnd() ? LeaderboardScore.HEIGHT : 0;
foreach (var s in scrollFlow.Children)
{
var topY = scrollContainer.ScrollContent.DrawPosition.Y + s.DrawPosition.Y;
var bottomY = topY + LeaderboardScore.HEIGHT;
s.ColourInfo = ColourInfo.GradientVertical(Color4.White.Opacity(System.Math.Min((fadeStart - topY) / LeaderboardScore.HEIGHT, 1)),
Color4.White.Opacity(System.Math.Min((fadeStart - bottomY) / LeaderboardScore.HEIGHT, 1)));
}
}
}
}